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AI Insights · Timothy · July 2021

Top 5 Idle RPG Apps on Unified Platform in Switzerland Q2 2021

In Q2 2021, the top 5 Idle RPG apps in Switzerland showed varied performance trends in weekly revenue, downloads, and active users. Data from Sensor Tower highlights the key metrics.

Top 5 Idle RPG Apps on Unified Platform in Switzerland Q2 2021

In Q2 2021, the top 5 Idle RPG apps in Switzerland exhibited diverse trends in weekly revenue, downloads, and active users. Here's a detailed look at their performance based on data from Sensor Tower.

Idle Heroes - Idle Games from DHGames Limited saw fluctuations in weekly revenue, starting at around $16.7K and dropping to $11.8K in early April. The revenue continued to vary, peaking at approximately $14.9K in early June before declining to about $6.6K by the end of the quarter. Weekly downloads remained relatively stable, mostly hovering around 50, with a slight dip to 23 in mid-June. Active users experienced a gradual decline from 2K at the start of the quarter to around 1.6K by the end.

Idle Angels: Goddess' Warfare by MUJOY PTE. LTD. showed significant variability in weekly revenue, starting at $1.8K and experiencing a notable peak at $7.4K in mid-May. This was followed by a decline to $1.7K by the end of June. Downloads peaked at 545 in early May and then decreased sharply to 32 by the end of the quarter. Active users increased from 195 in late March to a peak of 612 in late May before settling at 254 by the end of June.

Ulala: Idle Adventure from X.D. Global displayed a steady rise in revenue, starting at $3.1K and peaking at $7.5K in late June. Downloads spiked at 247 in early June but dropped to 26 by the end of the month. Active users showed a consistent increase, starting at 698 and reaching 742 in mid-June, before stabilizing around 654 by the end of the quarter.

Magic Rush: Heroes by Galaxy Play Technology Limited had a varied revenue trend, beginning at $1.3K and peaking at $4K in late April. Revenue then fluctuated, ending at around $858 by the end of June. Downloads remained minimal, with occasional peaks, but generally hovered near zero. Active users data was only available for late March, with a count of 26.

Battle Night from Feelingtouch Inc. experienced a relatively stable revenue trend, starting at $1.6K and fluctuating modestly, ending at approximately $1K by late June. Downloads showed a steady decline, beginning at 139 in late March and dropping to 45 by the end of the quarter. Active users also saw a gradual decrease from 435 to 284 throughout the same period.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021